/rpgitem help Terms:[String]
/rpgitem [Item]
Prints item [Item]'s tool-tip to chat
/rpgitem Name:[String] create
Create an item with the name [Name]. The [Name] is what you use to identify the item for later commands e.g: Give. [Name] is not the name of the item on the tool-tip, that is set with Display instead.
/rpgitem [Item] armour Armour:[Integer(0-100)]
Sets the item [Item]'s armour to [Armour]
/rpgitem [Item] armour
Shows the item [Item]'s current armour
/rpgitem [Item] damage Damage:[Integer]
Sets the item [Item]'s damage to [Damage]
/rpgitem [Item] damage Min:[Integer] Max:[Integer]
Sets the item [Item]'s damage to do random damage between [Min] and [Max]
/rpgitem [Item] damage
Shows the item [Item]'s current damage
/rpgitem [Item] description set LineNo:[Integer] DescriptionLine:[String]
Sets the line [LineNo] to [DescriptionLine] on the item [Item]
/rpgitem [Item] description remove LineNo:[Integer]
Removes the line [LineNo] on the item [Item]
/rpgitem [Item] description add DescriptionLine:[String]
Adds the line [DescriptionLine] to the item [Item]
/rpgitem [Item] display Display:[String]
Sets the item [Item]'s display name to [Display]
/rpgitem [Item] display
Shows the item [Item]'s current display name
/rpgitem [Item] drop [EntityType] Chance:[Double]
Sets the chance that [Item] will drop from [EntityType] to [Chance]%. 0% prevents it from dropping
/rpgitem [Item] drop [EntityType]
Gets the chance that [Item] will drop from [EntityType]. 0% means it doesn't drop
/rpgitem [Item] give
Gives the item [Item] to the user of the command
/rpgitem [Item] give [Player]
Gives the item [Item] to the player [Player]
/rpgitem [Item] give [Player] Count:[Integer]
Gives [Count] of the item [Item] to the player [Player]
/rpgitem [Item] hand Hand:[String]
Sets the item [Item]'s hand to [Hand]
/rpgitem [Item] hand
Shows the item [Item]'s current hand
/rpgitem [Item] item
Shows the item [Item]'s current item
/rpgitem [Item] item [Material]
Sets the item [Item]'s item to [Material]
/rpgitem [Item] item [Material] hex HexColour:[String]
Sets the item [Item]'s item to [Material] : [Data], where [Data] is a hex number
/rpgitem [Item] item ItemID:[Integer] data:[Integer]
Sets the item [Item]'s item to [ItemID] : [Data]
/rpgitem [Item] item ItemID:[Integer]
Sets the item [Item]'s item to [ItemID]
/rpgitem [Item] item [Material] data:[Integer]
Sets the item [Item]'s item to [Material] : [Data]
/rpgitem [Item] lore Lore:[String]
Sets the item [Item]'s lore to [Lore]
/rpgitem [Item] lore
Shows the item [Item]'s current lore
/rpgitem [Item] power arrow
Adds the arrow power to [Item] with a default cooldown of 20 ticks (1 second). The arrow power will fire an arrow on right click
/rpgitem [Item] power arrow Cooldown:[Integer]
Adds the arrow power to [Item] with a cooldown of [Cooldown] ticks. The arrow power will fire an arrow on right click
/rpgitem [Item] power command Cooldown:[Integer] [left,right] Display:[String] Command:[String] Permission:[String]
Adds the command power to [Item] with a cooldown of [Cooldown] ticks. The tooltip will display [Display]. The item will run [Command] on [left,right] click giving the permission [Permission] just for the use of the command. Note: If you want spaces in [Display], [Command] or [Permission] then surround the string with ` e.g: `/say Hello`
/rpgitem [Item] power command Cooldown:[Integer] [left,right] Display:[String] Command:[String]
Adds the command power to [Item] with a cooldown of [Cooldown] ticks. The tooltip will display [Display]. The item will run [Command] on [left,right] click. Note: If you want spaces in [Display] or [Command] then surround the string with ` e.g: `/say Hello`
/rpgitem [Item] power command Cooldown:[Integer] [left,right] Details:[String]
Runs the command on [left/right] click. [Detials] is a | seperated list of [display Text] | [command] | [permission]. The tool-tip displays [display Text]. display Text and command must be separated a | symbol. If permission is provided the player will be given the permission just for the use of the item and then it will be removed
/rpgitem [Item] power consume
Adds the consume power to [Item]. The consume power will remove the item on right click.
/rpgitem [Item] power fireball
Adds the fireball power to [Item] with a default cooldown of 20 ticks (1 second). The fireball power will fire an fireball on right click
/rpgitem [Item] power fireball Cooldown:[Integer]
Adds the fireball power to [Item] with a cooldown of [Cooldown] ticks. The fireball power will fire an fireball on right click
/rpgitem [Item] power flame
Adds the flame power to [Item] with a default burntime of 20 ticks (1 second). The flame power will set the target on fire on hit
/rpgitem [Item] power flame Burntime:[Integer]
Adds the flame power to [Item] with a burntime of [Burntime] ticks. The flame power will set the target on fire on hit
/rpgitem [Item] power ice Cooldown:[Integer]
Adds the ice power to [Item] with a cooldown of [Cooldown] ticks. The ice power will fire an ice block on right click which will then create a box of ice on impact, the ice will slowly remove itself
/rpgitem [Item] power ice
Adds the ice power to [Item] with a default cooldown of 20 ticks (1 second). The ice power will fire an ice block on right click which will then create a box of ice on impact, the ice will slowly remove itself
/rpgitem [Item] power knockup
Adds the knockup power to [Item] with a default chance of 1/20 and a power of 2. The knockup power will send the hit target flying
/rpgitem [Item] power knockup Chance:[Integer] Power:[Double]
Adds the knockup power to [Item] with a chance of 1/[Chance] and a power of [Power]. The knockup power will send the hit target flying
/rpgitem [Item] power lightning
Adds the lightning power to [Item] with a default chance of 1/20. The lightning power will strike the hit target with lightning
/rpgitem [Item] power lightning Chance:[Integer]
Adds the lightning power to [Item] with a chance of 1/[Chance]. The lightning power will strike the hit target with lightning
/rpgitem [Item] power potionhit Chance:[Integer] Duration:[Integer] Amplifier:[Integer] Effect:[String]
Adds the potionhit power to [Item] with a chance of hitting 1/[Chance]. On hit it will apply [Effect] for [Duration] ticks at power [Amplifier]. Valid potion effects: speed, slow, fast_digging, slow_digging, increase_damage, heal, harm, jump, confusion, regeneration, damage_resistance, fire_resistance, water_breathing, invisibility, blindness, night_vision, hunger, weakness, poison, wither,
/rpgitem [Item] power potionself Cooldown:[Integer] Duration:[Integer] Amplifier:[Integer] Effect:[String]
Adds the potionself power to [Item] with a cooldown of [Cooldown]. On right click it will apply [Effect] for [Duration] ticks at power [Amplifier]. Valid potion effects: speed, slow, fast_digging, slow_digging, increase_damage, heal, harm, jump, confusion, regeneration, damage_resistance, fire_resistance, water_breathing, invisibility, blindness, night_vision, hunger, weakness, poison, wither,
/rpgitem [Item] power potiontick Amplifier:[Integer] Effect:[String]
Adds the potiontick power to [Item]. The potiontick power will give the welder of the [Item] [Effect] level [Amplifier] while held/worn
/rpgitem [Item] power rainbow
Adds the rainbow power to [Item] with a default cooldown of 20 ticks (1 second) and a block count of 5. The rainbow power will fire blocks of coloured wool on right click, the wool will remove itself.
/rpgitem [Item] power rainbow Cooldown:[Integer] Count:[Integer]
Adds the rainbow power to [Item] with a cooldown of [Cooldown] ticks and a block count of [Count]. The rainbow power will fire blocks of coloured wool on right click, the wool will remove itself.
/rpgitem [Item] power rumble Cooldown:[Integer] Power:[Integer] Distance:[Integer]
Adds the runble power to [Item] with a cooldown of [Cooldown] ticks and a power of [Power], the wave will travel [Distance] blocks. The rumble power sends a shockwave through the ground and sends any hit entities flying
/rpgitem [Item] power skyhook [Material] Distance:[Integer]
Adds the skyhook power to [Item]. The skyhook power will allow the user to hook on to [Material] up to [Distance] blocks away
/rpgitem [Item] power teleport
Adds the teleport power to [Item] with a default cooldown of 20 ticks (1 second) and teleport distance of 5 blocks. The teleport will teleport you in the direction your looking in
/rpgitem [Item] power teleport Cooldown:[Integer] Distance:[Integer]
Adds the teleport power to [Item] with a cooldown of [Cooldown] ticks (1 second) and teleport distance of [Distance] blocks. The teleport will teleport you in the direction your looking in
/rpgitem [Item] power tntcannon Cooldown:[Integer]
Adds the tntcannon power to [Item] with a cooldown of [Cooldown] ticks. The tntcannon power will fire active tnt on right click.
/rpgitem [Item] power tntcannon
Adds the tntcannon power to [Item] with a default cooldown of 20 ticks (1 second). The tntcannon power will fire active tnt on right click.
/rpgitem [Item] power unbreakable
Adds the unbreakable power to [Item]. The unbreakable power prevents the item from breaking
/rpgitem [Item] power unbreaking
Adds the unbreaking power to [Item] with a default level of 1. The unbreaking power works similar to normal unbreaking
/rpgitem [Item] power unbreaking Level:[Integer]
Adds the unbreaking power to [Item] with a level of [Level]. The unbreaking power works similar to normal unbreaking
/rpgitem [Item] quality
Shows the item [Item]'s current quality
/rpgitem [Item] quality Quality:[trash,common,uncommon,rare,epic,legendary]
Sets the item [Item]'s quality to [Quality].
/rpgitem [Item] removerecipe
Removes the [Item]'s recipe
/rpgitem [Item] recipe
Sets the [Item]'s recipe
/rpgitem [Item] remove
Remove the item [Item] from the system. This does not currently remove the item from players' inventories but all powers and damage will stop working on them.
/rpgitem [Item] removepower Power:[String]
Removes power [Power] from item [Item]
/rpgitem [Item] type
Shows the item [Item]'s current type
/rpgitem [Item] type Type:[String]
Sets the item [Item]'s type to [Type]
/rpgitem [Item] worldguard
Toggles worldguard override on the [Item]
/rpgitem list
Shows a list of all created items
/rpgitem option giveperms
Toggles give requiring permissions
/rpgitem option worldguard