import mods.playerStage.PlayerStage;
PlayerStage.addItem("testA", <item:minecraft:iron_pickaxe>);
PlayerStage.addItem("testB", <item:minecraft:golden_sword>, true);
PlayerStage.addArmor("a1", <item:minecraft:diamond_chestplate>, true);
PlayerStage.addBlock("test", <blockstate:minecraft:grass_block:snowy=false>);
PlayerStage.addMerchant("test1", <item:minecraft:potato>,<item:minecraft:emerald>);
PlayerStage.addMerchant("test1", <item:minecraft:carrot> * 22,<item:minecraft:emerald>);
PlayerStage.addEnchant("e2", <item:minecraft:iron_sword>, <enchantment:minecraft:unbreaking>, true);
PlayerStage.addInventory("inv1", ["hello", "hellos"] as stdlib.List<string>);
1.20.1
1.19.2
1.18.2
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