У меня такая проблема. Филлер который я поставил не дропает блоки которые он разрушает. Как сделать так что бы он их дропал. Версия майна 1.7.10. Заранее спасибо
Вот конфиг файл.
# Configuration file
biomes {
I:biomeOilDesert=127
I:biomeOilOcean=126
}
general {
S:blueprints.libraryInput
S:blueprints.libraryOutput="$MINECRAFT\blueprints"
S:blueprints.serverDir="$MINECRAFT\config\buildcraft\blueprints\server"
# blocks that should be excluded from the builder.
S:builder.excludedBlocks
# mods that should be excluded from the builder.
S:builder.excludedMods
# Can oil burn?
B:burnOil=true
# set to true if the Pump should consume water
B:consumeWater=false
# set to false to prevent fillers from dropping blocks.
B:dropBrokenBlocks=true
# Set true for enable energy converter
B:energyConverter=true
# Blocks listed here will not have facades created. The format is modid:blockname.
# For mods with a | character, the value needs to be surrounded with quotes.
S:facade.blacklist
# adjust energy value of Fuel in Combustion Engines
D:fuel.fuel.combustion=1.0
# adjust energy value of Oil in Combustion Engines
D:fuel.oil.combustion=1.0
# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
I:itemLifespan=1200
# cost multiplier for mining operations, range (1.0 - 10.0)
# high values may render engines incapable of powering machines directly
D:mining.cost.multipler=1.0
# how far below the machine can mining machines dig, range (2 - 256), default 256
I:mining.depth=256
# disables the recipes for automated mining machines
B:mining.enabled=true
# set to false if BuildCraft should not generate custom blocks (e.g. oil)
B:modifyWorld=true
# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
I:network.stateRefreshPeriod=40
# increasing this number will decrease network update frequency, useful for overloaded servers
I:network.updateFactor=10
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have GREATLY increased oil generation rates.
S:oil.excessiveBiomeIDs
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that are excluded from generating oil.
S:oil.excludeBiomeIDs
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have increased oil generation rates.
S:oil.increasedBiomeIDs
# Probability of oil well generation
D:oilWellGenerationRate=1.0
# How long a pipe will take to break
D:pipes.durability=0.25
# when reaching this amount of objects in a pipes, items will be automatically grouped
I:pipes.groupItemsTrigger=32
# Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.
# Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.
# Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.
S:pumping.controlList=+/*/*,+/-1/lava
# Quarry cannot be picked back up after placement
B:quarry.one.time.use=false
S:recipesBlacklist
# set to true for version check on startup
B:update.check=true
S:version=6.0.18
S:woodenPipe.item.exclusion
S:woodenPipe.liquid.exclusion
}
worldgen {
B:oilSprings=true
B:waterSpring=true
}
Сообщение отредактировал 15 сентября 2014 - 20:31